Memory of a Broken Dimension
Trailer for independent game which smartly employs glitch aesthetics in it’s game world as part of it’s narrative - video embedded below:
FPS?
The emulator of an obscure computer system propagates across the internet, a signal is established…
There is very little more information about the game … at one point there appears to have been an online playable work-in-progress, but that isn’t working anymore.
There are more screenshots at the website of the developer, Datatradgedy, here, plus more in this forum here
Correction - I mistakenly claimed this was an independent Japanese game - turns out the developer is based in Seattle by the Twitter name xra - my bad …
(via prostheticknowledge)
Parasquad for Super 32X
(Source: notablegamebox, via swaptv)
My last project done at Head school, Media Design, Geneva.
Onirigami (by Marion Bareil)
(Source: ygtt)
Above - Intro to ‘Another World’ on the Commodore Amiga
Classic Game Postmortem: Another World / Out Of This World
Anyone who played this game when it was released all those years ago were amazed how something cinematic came about - it was clearly something special.
Now, over at GDC, a presentation has been released by one of the original developers about the origins and development of the classic.
[link below takes you to the presentation, as it isn’t embeddable]
http://www.gdcvault.com/play/1014630/Classic-Game-Postmortem-OUT-OF