#96399022592 / 405 notes
#94931788288 / 896 notes

(Source: carnedeminhaperna, via andren)

#91441705725 / 5 notes
#90548730787 / 8 notes
#81670338845 / 1257 notes

Physical media interfaces for game consoles (1991–95).  View more in this changelog for XE (Multi System Emulator) →

(Source: danielrehn)

#66797371124 / 33 notes

almostpicture:

photography by Dylan Perrenoud

(via Intraland : almostpicture)

Intraland is a videogame dealing with a current political issue : Internet Neutrality.
Internet Neutrality is the principle that Internet service providers and governments should treat data on the internet equally.
Intraland is a 3D adventure game taking place in an abstract digital world, a metaphore of the Network.
Intraland is a closed space, under dictatorship, where the inhabitants are constantly generating datas that are constantly analyzed, censored, even rewritten.
The goal is to take control of Intraland, hacking the environment.
This breach is only possible using “command words”, a metaphore of programming, tabooed by Intraland’s government.
To go forward in the story, the player has to read a paper manual.
This manual contains the Manifesto of Intraland, but also a hidden text written in UV ink by resistants : their Manifesto, and their instructions to take back Intraland.

#66797288637 / 13 notes

almostpicture:

Intraland—teaser

My Master project @HeadMediaDesign : a Political game defending internet neutrality :

Intraland is a videogame dealing with a current political issue : Internet Neutrality.
Internet Neutrality is the principle that Internet service providers and governments should treat data on the internet equally.
Intraland is a 3D adventure game taking place in an abstract digital world, a metaphore of the Network.
Intraland is a closed space, under dictatorship, where the inhabitants are constantly generating datas that are constantly analyzed, censored, even rewritten.
The goal is to take control of Intraland, hacking the environment.
This breach is only possible using “command words”, a metaphore of programming, tabooed by Intraland’s government.
To go forward in the story, the player has to read a paper manual.
This manual contains the Manifesto of Intraland, but also a hidden text written in UV ink by resistants : their Manifesto, and their instructions to take back Intraland.

(Source: vimeo.com)

#48761494386 / 24 notes

(Source: magicplayer164, via swaptv)

#33766520370 / 5107 notes

Memory of a Broken Dimension 

Trailer for independent game which smartly employs glitch aesthetics in it’s game world as part of it’s narrative - video embedded below:

FPS?

The emulator of an obscure computer system propagates across the internet, a signal is established…

There is very little more information about the game … at one point there appears to have been an online playable work-in-progress, but that isn’t working anymore.

There are more screenshots at the website of the developer, Datatradgedy, here, plus more in this forum here

Correction - I mistakenly claimed this was an independent Japanese game - turns out the developer is based in Seattle by the Twitter name xra - my bad …

(via prostheticknowledge)

#23921875483 / 81 notes

Parasquad for Super 32X

(Source: notablegamebox, via swaptv)